3ULLISTICS WIKI

Aim. Fire. Destroy. — the player's guide · back to the game

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Getting started

3ULLISTICS is turn-based artillery: aim, judge the wind, fire, and carve the battlefield out from under your enemies. Everything runs in the browser at 3ullistics.com — desktop or phone, no install.

FREE PLAY — you against three bots. Every 3ULL, trail and pet can be tried free here, owned or not.
TARGET PRACTICE — longbow accuracy runs across three tiers, with a daily gold prize. Head 10, hull 7, legs 4, and every five hits in a row multiplies everything you shoot — up to x10. One miss ends the run, but your best score of the visit stands. Slot 6 holds a Boomerang — the only shot that can come back at something. You will have to earn it.
PLAY ONLINE — public matches from 1v1 to 4v4 and FFA, or a private room: create one, send the code, friends join with it.

Controls

In a match, hold ALT at any time and the game lists these over the screen — you never need this page mid-shot, and it shows your keys rather than these defaults if you have changed them.

InputAction
or A DMove — each turn has a movement budget
or W SAim the barrel
Hold Space, releaseCharge power, fire. The bar now shows the number as it fills, and carries a mark at your last power.
[ ] then SpaceEXACT POWER. Dial a number instead of timing a release — Shift moves it five at a time, \\ goes back to feel. This is how you bracket properly: fire 60, land short, fire 64, land long, then fire 62 and actually mean 62.
EnterJump
1 2 3Your chassis’s weapons and your special (the corner number is ammo)
4Shield — a crate shield you picked up, or one you bought. Bought shields are spent one per raise.
5Medikit or rescue charge
6Fun weapon
CScramble — climb out of a pit you cannot walk or jump out of. Once per match, and only from a hole.
JSpend the surge, once the adrenaline bar is full
TChat  (Y for team only)
Q ELook left and right, without moving. Right-dragging the screen does the same.
hold MSee the whole map
RRe-centre the view
KSave a clip — the last ~20 seconds, downloaded to your own machine. Nothing is uploaded. Desktop browsers only.
NMusic on / off
hold ALTShow this list over the game
F11Fullscreen
EscPause menu — and the only way out of a match. Leaving forfeits it.
PASSSkip the shot when nothing is worth taking

Not on a QWERTY keyboard?

The keys above are the QWERTY defaults. ACCOUNT → CONTROLS lets you take a whole board in one press — AZERTY puts driving and aiming on Z Q S D and looking on A E, which is where a French keyboard expects them. QWERTZ is listed too, though it moves no control the game uses.

You can also move one key at a time on the same page: press the key you want to change, then press the new one. Your board is stored on your account, so it follows you to any machine you sign in from.

The arrow keys always drive and aim, whatever else you set. Nothing you do on that page can leave you unable to play. Weapons stay on 16, jump on Enter and fire on Space, because those keys are marked the same on every board.

Touch controls appear automatically on phones and tablets: pads for moving and aiming, a FIRE pad you hold to charge, and buttons for zoom, UNSTICK and CENTRE.

The 3ULLs

3ULLStyleWeapons
Rocket 3ULLVersatile artillery, easiest to landCluster Salvo · Heavy Cluster
Bombard 3ULLBrute force, huge arcsSiege Shell · Demolition Shell
Grappler 3ULLPosition and precisionDrop Harpoon ×3 · Grapple Line (pulls YOU)
Tech 3ULLFlat, fast, wind barely touches itCoil Rail · Arc Scatter
Orb 3ULLMoves people, not health barsSuction Orb · Repulse Orb
Inferno 3ULLFire and area denialFire Shell · Flamethrower
Archer 3ULLLongest range, flattest shotLongbow · Fire Arrow
Old3ULL — 20,000 goldMarksman; the only 3ULL that aims BELOW the horizonOld Faithful · Bank Shot (ricochets)
Ripper 3ULL — 20,000 goldFrisbee discs that SKIM along the ground — aim at the floor in front of someoneBuzz Disc · Twin Rip
WILLO 3ULL — 1 of 1Marsh spirit; control rather than damageSlime Bomb (the green sticks, and reaches half again as far as the blast) · Nature Arrow (teleports you where it lands, 3× a match)
SKELE 3ULL — 1 of 1Bone and rot; big blast, long fuseSkull Grenade (arms on landing, then a 4-second fuse) · Skull Arrow

Shop 3ULLs trade power for weakness — different, never simply better. Try them in Free Play before buying; they lock online until owned.

Game modes

ModeRule
ClassicLast 3ULL standing.
Sudden DeathEveryone is paper. Twenty seconds a turn.
BulldozerShells barely scratch, knockback is enormous — throw them off the map. The edges are lethal.
KnockoutNobody can be shot to death — shove them into the water instead. The 3ULL Cup is played under these rules, and bought advantage items are barred.
Coin HeistHits knock coins onto the ground; drive over to take them. The richest wins, and that holds however the match ends — not only when the five minutes run out. Level on coins is a draw; in teams it is the richest side.
Chaos 3ULLA different random rule every single turn.
Rocket OnlyEveryone flies the Rocket 3ULL.
Old3ULL ShootoutRifles only. One clean shot beats ten scrappy ones.
Moon MatchLow gravity, huge wind. Everything floats.
WindstormA gale that changes every turn.

The 3ULL Cup

A straight knockout: 32 places, 1v1 ties, played in the 3ULL CUP ARENA. Entry is free for the first Cup and the pot is 28,000 3ULL Gold spread across the top eight — 12,000 to the winner, 6,000 to the runner-up, 3,000 to each beaten semi-finalist and 1,000 to each quarter-finalist. Every entrant also puts 10,000 W3ULL into the Season One prize pool.

The first Cup is free to enter and the house puts up the whole pot. From the second, a seat costs 1,000 3ULL Gold and the pot is 80% of the entry fees — so it grows as the Cup fills, and you can watch it climb on the Cup page. Withdraw before the draw is made and your entry fee comes back.

TICKETS ARE FOR TURNING UP. Season One tickets are not just for the podium: one for playing your tie, one more for every round you win, and two more for lifting the Cup. A first-round exit is still worth a ticket; the winner takes eight. Ten tickets gets you into SEASON ONE, so a Cup you go out of early is never a wasted evening — it is still a step closer.

Entry shuts on the deadline shown on the Cup page, counted down in your own time. Any seat still empty when the clock runs out is filled by a bot, and the draw is made on the spot — nobody has to be awake for it.

How a tie is played. Both of you go to the 3ULL CUP ARENA. The arena only lets in the two players whose tie is live, so you cannot accidentally play the wrong opponent — and it will say so if you try. A bot in your half is played for real: go to the arena and beat it. A seat that plays is a fair seat.

Before the draw the arena is a practice ground and anyone can use it, under the same rules the Cup runs.

Knockout rules mean no bought advantage: shields, medikits and pet charges are barred, and the loadout screen greys them out so nothing is a surprise on the day.

Weather

The strip at the bottom-right says what is in play. A symbol is dim when that weather is switched off for the match, lit when it is on, and glowing when it is happening right now.

WeatherWhat it does
WindPushes every shell for its whole flight. The gauge at the top says which way and how hard.
TwisterSwallows a shell and throws it out somewhere else — but it keeps the direction you fired it. Fire into the FOOT of one and it comes out of the top, still travelling your way, over anything in between. It is the only thing on the map that can put a shell over a mountain it could never clear.
FireBurning ground that spreads and hurts whatever stands in it.
BoltLightning out of a clear sky, now and then.
Force — OFF unless switched onA column of gold light. A shell that passes through it hits much harder.
Black Force — OFF unless switched onThe opposite, in dark. A shell through it barely lands at all — so go around, or make your opponent shoot through it.

Force columns start at OFF, which is why most players have never seen one. The host switches them on in the room's rules, and they are two separate buttons — FORCE for the gold column and BLACK FORCE for the dark — each with its own 10%, 20% or 35% chance per round. They change what a shot is worth, so they are opted into rather than sprung on anybody.

Shot bonuses

Good shots pay extra, and the game says why. Bonuses land as coins in the match — so they feed your winnings through the usual caps rather than appearing from nowhere.

ShotBonus
Triple kill — three with one shell+300
Double kill+150
A kill+80
Over the edge — shove somebody off the map+60
Excellent shot — 400 damage in one+100
Good shot — 200+50
Shot bonus — 100+25
Through the twister, and it still hurt+40
Rode the force+30
High angle — 70° or steeper, two seconds in the air+40
Ultra high angle — three seconds+80
Bank shot — off the scenery first+30
1,000 / 2,000 / 3,000 damage in a match+100 / +200 / +300

One award per group: a shell that kills three is a triple, not a triple and a double and a kill. Tricks stack, though — threading a twister on a high lob is two good decisions and pays for both. Damage counts as damage taken, so a shot soaked by a shield is not an excellent shot however hard it was thrown.

And it works the other way. Hurting a team-mate costs 60, killing one costs 250, and killing yourself costs 300.

Leaving a match mid-game is not fined — but you forfeit the whole result: no rating, no gold, no mission progress.

3ULL Gold

One spendable balance, four sources — battle winnings, mission rewards, Target Practice prizes, and W3ULL purchases. The purse chip on the menu opens your ledger: where every coin came from and went, including each W3ULL purchase with its transaction hash.

Why your gold stopped going up. Match winnings are capped: 2,000 a day in total, and no more than 600 from any one opponent. Keep beating the same person and they stop being worth anything; play a wider field and the cap is not something you will meet on an honest evening. Missions, Target Practice prizes and W3ULL purchases are all outside it.

Free Play banks nothing — it is for trying things, and bots would otherwise be a gold printer.

Missions — career missions, secret missions, three rotating dailies and a daily crate. Rewards fly into your purse when you collect them.

Gifting — every shop item has a GIFT button: you pay, a named player owns it. Gifts are final.

W3ULL & the wallet

Link MetaMask (or any wallet, desktop extension or wallet in-app browser) from the account card: the wallet signs one free message, nothing more. Your address shows masked — 0xbcaf…275e style.

PackPrice
1,000 3ULL Gold$3 in W3ULL
4,000 3ULL Gold$5 in W3ULL
10,000 3ULL Gold$8 in W3ULL

Paid in W3ULL on Avalanche at the live price; your quote holds for ten minutes. All purchases are final — if gold doesn't arrive, contact Ispira on Discord: every purchase is recorded in a ledger and payments are verified on-chain, so it will be found.

Cosmetics

Cosmetics never touch damage, range or movement — style only.

Trails — Dust Devil, Stampede (in five colours via the Stampede Colours pack), Wormhole, 3ULL Exclusive. Each of your three weapons can wear its own trail.

Pets — Mini 3ULL, Rocket Pup, Bomb Pig, Ghost 3ULL. They hover at your shoulder and react to your play.

Prestige avatars — twenty rare faces, shown on leaderboards and in room slots. Earned or granted, not on the shelf.

FOUNDING PLAYER badges — six of them: Crown, Ice, Fire, Cyber, Cowboy and Grove. Finish ten ranked matches and all six land on your account at once; wear whichever you like, and change it whenever you want. Ranked matches only — Free Play and Target Practice do not count. They cannot be bought, and there is no way to earn them later than being here early.

Quick Kits — save three full setups (3ULL, special, trails, pet) and swap with one tap on the loadout screen.

Ranks & seasons

RANK is skill (rating, Elo-style). LEVEL is mileage (XP). The ladder runs Calf upward through Raging, War, Siege, Elite, Alpha and Legendary 3ULL; the 3ULLISTIC crown belongs to top-100 players at Siege rating or better. Leaderboards cover rating, wins, gold won, direct hits, knockouts, longest shot, Free Play and each Target Practice tier — top ten shown with avatars.

SEASONS are coming: monthly resets, a fresh meta each month, and an all-time board where legends stay.

The numbers

Straight out of the game's own tables — regenerated whenever the balance changes, so this page cannot drift from what you are actually playing.

3ULLHealthDamage takenKnockback takenShot speedWalkJump
Rocket 3ULL200100%100%122%100%100%
Bombard 3ULL230100%83%110%85%100%
Grappler 3ULL200110%100%100%120%100%
Tech 3ULL190100%111%100%115%100%
Orb 3ULL156100%118%100%135%130%
Inferno 3ULL220100%100%105%90%100%
Old3ULL160125%125%115%75%100%
Ripper 3ULL180100%111%100%115%100%
Archer 3ULL164120%118%130%110%100%
OMEGA 3ULL200100%100%122%100%100%
Metal Skin A230100%83%110%85%100%
Metal Skin B230100%83%110%85%100%
Coral 3ULL240100%74%100%75%100%
WILLO 3ULL230100%83%110%85%100%
ACID 3ULL190100%105%112%105%100%
BUTTERFLY 3ULL184100%118%100%115%100%
BOSS 3ULL80025%11%100%55%60%
SKELE 3ULL230100%83%110%85%100%

Damage taken above 100% means it is made of glass; knockback taken below 100% means it is hard to shove. Shot speed is how fast the shell LEAVES — no 3ULL changes the damage its weapons do. Distance goes as the square of it, so 112% shot speed reaches about 25% further.

Weapons

3ULLWeaponDamageBlastShots a pressUses a match
Rocket 3ULLCluster Salvo11346unlimited
Rocket 3ULLHeavy Cluster124433
Bombard 3ULLSiege Shell56781unlimited
Bombard 3ULLDemolition Shell709615
Grappler 3ULLDrop Harpoon26403unlimited
Grappler 3ULLGrapple Line15
Tech 3ULLCoil Rail30341unlimited
Tech 3ULLArc Scatter163035
Orb 3ULLSuction Orb9781unlimited
Orb 3ULLRepulse Orb84615
Inferno 3ULLFire Shell26561unlimited
Inferno 3ULLFlamethrower15
Old3ULLOld Faithful48221unlimited
Old3ULLBank Shot402415
Ripper 3ULLBuzz Disc30441unlimited
Ripper 3ULLTwin Rip223825
Archer 3ULLLongbow Shot34321unlimited
Archer 3ULLTriple Shot192835
OMEGA 3ULLCluster Salvo11346unlimited
OMEGA 3ULLHeavy Cluster124433
Metal Skin ASiege Shell56781unlimited
Metal Skin ADemolition Shell709615
Metal Skin BSiege Shell56781unlimited
Metal Skin BDemolition Shell709615
Coral 3ULLCoral Shell30521unlimited
Coral 3ULLReef Wall7214
WILLO 3ULLSlime Bomb21462unlimited
WILLO 3ULLNature Arrow13
ACID 3ULLAcid Spray14522unlimited
ACID 3ULLAcid Bomb729613
BUTTERFLY 3ULLHeartbreaker30521unlimited
BUTTERFLY 3ULLKaleidoscope184413
BOSS 3ULLBull Laser1unlimited
BOSS 3ULLBull Bomb33018012
SKELE 3ULLSkull Grenade36781unlimited
SKELE 3ULLSkull Arrow363015

A dash means the weapon does not work by damage — the grapple moves you, the Reef builds, the BOSS laser takes 30% of what it hits.

FAQ

It says our versions don't match. Hard-refresh the page — the build stamp is on the loading screen and bottom-right of the menu; both players need the same one.

F11 doesn't fullscreen. It does now — the game handles it itself. There's also a FULLSCREEN button on phones and desktop web.

How do private rooms work? PLAY ONLINE → PRIVATE → share the code. First player in sets map, mode and rules.

Can I try before I buy? Everything — 3ULLs, trails, pets — works in FREE PLAY unowned. Online needs ownership.

Where do I see what I've spent? Tap the gold purse on the menu (or the balance in the shop) for your full ledger.