Getting started
3ULLISTICS is turn-based artillery: aim, judge the wind, fire, and carve the battlefield out from under your enemies. Everything runs in the browser at 3ullistics.com — desktop or phone, no install.
TARGET PRACTICE — longbow accuracy runs across three tiers, with a daily gold prize. Head 10, hull 7, legs 4, and every five hits in a row multiplies everything you shoot — up to x10. One miss ends the run, but your best score of the visit stands. Slot 6 holds a Boomerang — the only shot that can come back at something. You will have to earn it.
PLAY ONLINE — public matches from 1v1 to 4v4 and FFA, or a private room: create one, send the code, friends join with it.
Controls
In a match, hold ALT at any time and the game lists these over the screen — you never need this page mid-shot, and it shows your keys rather than these defaults if you have changed them.
| Input | Action |
|---|---|
| ← → or A D | Move — each turn has a movement budget |
| ↑ ↓ or W S | Aim the barrel |
| Hold Space, release | Charge power, fire. The bar now shows the number as it fills, and carries a mark at your last power. |
| [ ] then Space | EXACT POWER. Dial a number instead of timing a release — Shift moves it five at a time, \\ goes back to feel. This is how you bracket properly: fire 60, land short, fire 64, land long, then fire 62 and actually mean 62. |
| Enter | Jump |
| 1 2 3 | Your chassis’s weapons and your special (the corner number is ammo) |
| 4 | Shield — a crate shield you picked up, or one you bought. Bought shields are spent one per raise. |
| 5 | Medikit or rescue charge |
| 6 | Fun weapon |
| C | Scramble — climb out of a pit you cannot walk or jump out of. Once per match, and only from a hole. |
| J | Spend the surge, once the adrenaline bar is full |
| T | Chat (Y for team only) |
| Q E | Look left and right, without moving. Right-dragging the screen does the same. |
| hold M | See the whole map |
| R | Re-centre the view |
| K | Save a clip — the last ~20 seconds, downloaded to your own machine. Nothing is uploaded. Desktop browsers only. |
| N | Music on / off |
| hold ALT | Show this list over the game |
| F11 | Fullscreen |
| Esc | Pause menu — and the only way out of a match. Leaving forfeits it. |
| PASS | Skip the shot when nothing is worth taking |
Not on a QWERTY keyboard?
The keys above are the QWERTY defaults. ACCOUNT → CONTROLS lets you take a whole board in one press — AZERTY puts driving and aiming on Z Q S D and looking on A E, which is where a French keyboard expects them. QWERTZ is listed too, though it moves no control the game uses.
You can also move one key at a time on the same page: press the key you want to change, then press the new one. Your board is stored on your account, so it follows you to any machine you sign in from.
The ← → ↑ ↓ arrow keys always drive and aim, whatever else you set. Nothing you do on that page can leave you unable to play. Weapons stay on 1–6, jump on Enter and fire on Space, because those keys are marked the same on every board.
Touch controls appear automatically on phones and tablets: pads for moving and aiming, a FIRE pad you hold to charge, and buttons for zoom, UNSTICK and CENTRE.
The 3ULLs
| 3ULL | Style | Weapons |
|---|---|---|
| Rocket 3ULL | Versatile artillery, easiest to land | Cluster Salvo · Heavy Cluster |
| Bombard 3ULL | Brute force, huge arcs | Siege Shell · Demolition Shell |
| Grappler 3ULL | Position and precision | Drop Harpoon ×3 · Grapple Line (pulls YOU) |
| Tech 3ULL | Flat, fast, wind barely touches it | Coil Rail · Arc Scatter |
| Orb 3ULL | Moves people, not health bars | Suction Orb · Repulse Orb |
| Inferno 3ULL | Fire and area denial | Fire Shell · Flamethrower |
| Archer 3ULL | Longest range, flattest shot | Longbow · Fire Arrow |
| Old3ULL — 20,000 gold | Marksman; the only 3ULL that aims BELOW the horizon | Old Faithful · Bank Shot (ricochets) |
| Ripper 3ULL — 20,000 gold | Frisbee discs that SKIM along the ground — aim at the floor in front of someone | Buzz Disc · Twin Rip |
| WILLO 3ULL — 1 of 1 | Marsh spirit; control rather than damage | Slime Bomb (the green sticks, and reaches half again as far as the blast) · Nature Arrow (teleports you where it lands, 3× a match) |
| SKELE 3ULL — 1 of 1 | Bone and rot; big blast, long fuse | Skull Grenade (arms on landing, then a 4-second fuse) · Skull Arrow |
Shop 3ULLs trade power for weakness — different, never simply better. Try them in Free Play before buying; they lock online until owned.
Game modes
| Mode | Rule |
|---|---|
| Classic | Last 3ULL standing. |
| Sudden Death | Everyone is paper. Twenty seconds a turn. |
| Bulldozer | Shells barely scratch, knockback is enormous — throw them off the map. The edges are lethal. |
| Knockout | Nobody can be shot to death — shove them into the water instead. The 3ULL Cup is played under these rules, and bought advantage items are barred. |
| Coin Heist | Hits knock coins onto the ground; drive over to take them. The richest wins, and that holds however the match ends — not only when the five minutes run out. Level on coins is a draw; in teams it is the richest side. |
| Chaos 3ULL | A different random rule every single turn. |
| Rocket Only | Everyone flies the Rocket 3ULL. |
| Old3ULL Shootout | Rifles only. One clean shot beats ten scrappy ones. |
| Moon Match | Low gravity, huge wind. Everything floats. |
| Windstorm | A gale that changes every turn. |
The 3ULL Cup
A straight knockout: 32 places, 1v1 ties, played in the 3ULL CUP ARENA. Entry is free for the first Cup and the pot is 28,000 3ULL Gold spread across the top eight — 12,000 to the winner, 6,000 to the runner-up, 3,000 to each beaten semi-finalist and 1,000 to each quarter-finalist. Every entrant also puts 10,000 W3ULL into the Season One prize pool.
The first Cup is free to enter and the house puts up the whole pot. From the second, a seat costs 1,000 3ULL Gold and the pot is 80% of the entry fees — so it grows as the Cup fills, and you can watch it climb on the Cup page. Withdraw before the draw is made and your entry fee comes back.
TICKETS ARE FOR TURNING UP. Season One tickets are not just for the podium: one for playing your tie, one more for every round you win, and two more for lifting the Cup. A first-round exit is still worth a ticket; the winner takes eight. Ten tickets gets you into SEASON ONE, so a Cup you go out of early is never a wasted evening — it is still a step closer.
Entry shuts on the deadline shown on the Cup page, counted down in your own time. Any seat still empty when the clock runs out is filled by a bot, and the draw is made on the spot — nobody has to be awake for it.
How a tie is played. Both of you go to the 3ULL CUP ARENA. The arena only lets in the two players whose tie is live, so you cannot accidentally play the wrong opponent — and it will say so if you try. A bot in your half is played for real: go to the arena and beat it. A seat that plays is a fair seat.
Before the draw the arena is a practice ground and anyone can use it, under the same rules the Cup runs.
Knockout rules mean no bought advantage: shields, medikits and pet charges are barred, and the loadout screen greys them out so nothing is a surprise on the day.
Weather
The strip at the bottom-right says what is in play. A symbol is dim when that weather is switched off for the match, lit when it is on, and glowing when it is happening right now.
| Weather | What it does |
|---|---|
| Wind | Pushes every shell for its whole flight. The gauge at the top says which way and how hard. |
| Twister | Swallows a shell and throws it out somewhere else — but it keeps the direction you fired it. Fire into the FOOT of one and it comes out of the top, still travelling your way, over anything in between. It is the only thing on the map that can put a shell over a mountain it could never clear. |
| Fire | Burning ground that spreads and hurts whatever stands in it. |
| Bolt | Lightning out of a clear sky, now and then. |
| Force — OFF unless switched on | A column of gold light. A shell that passes through it hits much harder. |
| Black Force — OFF unless switched on | The opposite, in dark. A shell through it barely lands at all — so go around, or make your opponent shoot through it. |
Force columns start at OFF, which is why most players have never seen one. The host switches them on in the room's rules, and they are two separate buttons — FORCE for the gold column and BLACK FORCE for the dark — each with its own 10%, 20% or 35% chance per round. They change what a shot is worth, so they are opted into rather than sprung on anybody.
Shot bonuses
Good shots pay extra, and the game says why. Bonuses land as coins in the match — so they feed your winnings through the usual caps rather than appearing from nowhere.
| Shot | Bonus |
|---|---|
| Triple kill — three with one shell | +300 |
| Double kill | +150 |
| A kill | +80 |
| Over the edge — shove somebody off the map | +60 |
| Excellent shot — 400 damage in one | +100 |
| Good shot — 200 | +50 |
| Shot bonus — 100 | +25 |
| Through the twister, and it still hurt | +40 |
| Rode the force | +30 |
| High angle — 70° or steeper, two seconds in the air | +40 |
| Ultra high angle — three seconds | +80 |
| Bank shot — off the scenery first | +30 |
| 1,000 / 2,000 / 3,000 damage in a match | +100 / +200 / +300 |
One award per group: a shell that kills three is a triple, not a triple and a double and a kill. Tricks stack, though — threading a twister on a high lob is two good decisions and pays for both. Damage counts as damage taken, so a shot soaked by a shield is not an excellent shot however hard it was thrown.
And it works the other way. Hurting a team-mate costs 60, killing one costs 250, and killing yourself costs 300.
Leaving a match mid-game is not fined — but you forfeit the whole result: no rating, no gold, no mission progress.
3ULL Gold
One spendable balance, four sources — battle winnings, mission rewards, Target Practice prizes, and W3ULL purchases. The purse chip on the menu opens your ledger: where every coin came from and went, including each W3ULL purchase with its transaction hash.
Why your gold stopped going up. Match winnings are capped: 2,000 a day in total, and no more than 600 from any one opponent. Keep beating the same person and they stop being worth anything; play a wider field and the cap is not something you will meet on an honest evening. Missions, Target Practice prizes and W3ULL purchases are all outside it.
Free Play banks nothing — it is for trying things, and bots would otherwise be a gold printer.
Missions — career missions, secret missions, three rotating dailies and a daily crate. Rewards fly into your purse when you collect them.
Gifting — every shop item has a GIFT button: you pay, a named player owns it. Gifts are final.
W3ULL & the wallet
Link MetaMask (or any wallet, desktop extension or wallet in-app browser) from the account card: the wallet signs one free message, nothing more. Your address shows masked — 0xbcaf…275e style.
| Pack | Price |
|---|---|
| 1,000 3ULL Gold | $3 in W3ULL |
| 4,000 3ULL Gold | $5 in W3ULL |
| 10,000 3ULL Gold | $8 in W3ULL |
Paid in W3ULL on Avalanche at the live price; your quote holds for ten minutes. All purchases are final — if gold doesn't arrive, contact Ispira on Discord: every purchase is recorded in a ledger and payments are verified on-chain, so it will be found.
Cosmetics
Cosmetics never touch damage, range or movement — style only.
Trails — Dust Devil, Stampede (in five colours via the Stampede Colours pack), Wormhole, 3ULL Exclusive. Each of your three weapons can wear its own trail.
Pets — Mini 3ULL, Rocket Pup, Bomb Pig, Ghost 3ULL. They hover at your shoulder and react to your play.
Prestige avatars — twenty rare faces, shown on leaderboards and in room slots. Earned or granted, not on the shelf.
FOUNDING PLAYER badges — six of them: Crown, Ice, Fire, Cyber, Cowboy and Grove. Finish ten ranked matches and all six land on your account at once; wear whichever you like, and change it whenever you want. Ranked matches only — Free Play and Target Practice do not count. They cannot be bought, and there is no way to earn them later than being here early.
Quick Kits — save three full setups (3ULL, special, trails, pet) and swap with one tap on the loadout screen.
Ranks & seasons
RANK is skill (rating, Elo-style). LEVEL is mileage (XP). The ladder runs Calf upward through Raging, War, Siege, Elite, Alpha and Legendary 3ULL; the 3ULLISTIC crown belongs to top-100 players at Siege rating or better. Leaderboards cover rating, wins, gold won, direct hits, knockouts, longest shot, Free Play and each Target Practice tier — top ten shown with avatars.
SEASONS are coming: monthly resets, a fresh meta each month, and an all-time board where legends stay.
The numbers
Straight out of the game's own tables — regenerated whenever the balance changes, so this page cannot drift from what you are actually playing.
| 3ULL | Health | Damage taken | Knockback taken | Shot speed | Walk | Jump |
|---|---|---|---|---|---|---|
| Rocket 3ULL | 200 | 100% | 100% | 122% | 100% | 100% |
| Bombard 3ULL | 230 | 100% | 83% | 110% | 85% | 100% |
| Grappler 3ULL | 200 | 110% | 100% | 100% | 120% | 100% |
| Tech 3ULL | 190 | 100% | 111% | 100% | 115% | 100% |
| Orb 3ULL | 156 | 100% | 118% | 100% | 135% | 130% |
| Inferno 3ULL | 220 | 100% | 100% | 105% | 90% | 100% |
| Old3ULL | 160 | 125% | 125% | 115% | 75% | 100% |
| Ripper 3ULL | 180 | 100% | 111% | 100% | 115% | 100% |
| Archer 3ULL | 164 | 120% | 118% | 130% | 110% | 100% |
| OMEGA 3ULL | 200 | 100% | 100% | 122% | 100% | 100% |
| Metal Skin A | 230 | 100% | 83% | 110% | 85% | 100% |
| Metal Skin B | 230 | 100% | 83% | 110% | 85% | 100% |
| Coral 3ULL | 240 | 100% | 74% | 100% | 75% | 100% |
| WILLO 3ULL | 230 | 100% | 83% | 110% | 85% | 100% |
| ACID 3ULL | 190 | 100% | 105% | 112% | 105% | 100% |
| BUTTERFLY 3ULL | 184 | 100% | 118% | 100% | 115% | 100% |
| BOSS 3ULL | 800 | 25% | 11% | 100% | 55% | 60% |
| SKELE 3ULL | 230 | 100% | 83% | 110% | 85% | 100% |
Damage taken above 100% means it is made of glass; knockback taken below 100% means it is hard to shove. Shot speed is how fast the shell LEAVES — no 3ULL changes the damage its weapons do. Distance goes as the square of it, so 112% shot speed reaches about 25% further.
Weapons
| 3ULL | Weapon | Damage | Blast | Shots a press | Uses a match |
|---|---|---|---|---|---|
| Rocket 3ULL | Cluster Salvo | 11 | 34 | 6 | unlimited |
| Rocket 3ULL | Heavy Cluster | 12 | 44 | 3 | 3 |
| Bombard 3ULL | Siege Shell | 56 | 78 | 1 | unlimited |
| Bombard 3ULL | Demolition Shell | 70 | 96 | 1 | 5 |
| Grappler 3ULL | Drop Harpoon | 26 | 40 | 3 | unlimited |
| Grappler 3ULL | Grapple Line | — | — | 1 | 5 |
| Tech 3ULL | Coil Rail | 30 | 34 | 1 | unlimited |
| Tech 3ULL | Arc Scatter | 16 | 30 | 3 | 5 |
| Orb 3ULL | Suction Orb | 9 | 78 | 1 | unlimited |
| Orb 3ULL | Repulse Orb | 8 | 46 | 1 | 5 |
| Inferno 3ULL | Fire Shell | 26 | 56 | 1 | unlimited |
| Inferno 3ULL | Flamethrower | — | — | 1 | 5 |
| Old3ULL | Old Faithful | 48 | 22 | 1 | unlimited |
| Old3ULL | Bank Shot | 40 | 24 | 1 | 5 |
| Ripper 3ULL | Buzz Disc | 30 | 44 | 1 | unlimited |
| Ripper 3ULL | Twin Rip | 22 | 38 | 2 | 5 |
| Archer 3ULL | Longbow Shot | 34 | 32 | 1 | unlimited |
| Archer 3ULL | Triple Shot | 19 | 28 | 3 | 5 |
| OMEGA 3ULL | Cluster Salvo | 11 | 34 | 6 | unlimited |
| OMEGA 3ULL | Heavy Cluster | 12 | 44 | 3 | 3 |
| Metal Skin A | Siege Shell | 56 | 78 | 1 | unlimited |
| Metal Skin A | Demolition Shell | 70 | 96 | 1 | 5 |
| Metal Skin B | Siege Shell | 56 | 78 | 1 | unlimited |
| Metal Skin B | Demolition Shell | 70 | 96 | 1 | 5 |
| Coral 3ULL | Coral Shell | 30 | 52 | 1 | unlimited |
| Coral 3ULL | Reef Wall | — | 72 | 1 | 4 |
| WILLO 3ULL | Slime Bomb | 21 | 46 | 2 | unlimited |
| WILLO 3ULL | Nature Arrow | — | — | 1 | 3 |
| ACID 3ULL | Acid Spray | 14 | 52 | 2 | unlimited |
| ACID 3ULL | Acid Bomb | 72 | 96 | 1 | 3 |
| BUTTERFLY 3ULL | Heartbreaker | 30 | 52 | 1 | unlimited |
| BUTTERFLY 3ULL | Kaleidoscope | 18 | 44 | 1 | 3 |
| BOSS 3ULL | Bull Laser | — | — | 1 | unlimited |
| BOSS 3ULL | Bull Bomb | 330 | 180 | 1 | 2 |
| SKELE 3ULL | Skull Grenade | 36 | 78 | 1 | unlimited |
| SKELE 3ULL | Skull Arrow | 36 | 30 | 1 | 5 |
A dash means the weapon does not work by damage — the grapple moves you, the Reef builds, the BOSS laser takes 30% of what it hits.
FAQ
It says our versions don't match. Hard-refresh the page — the build stamp is on the loading screen and bottom-right of the menu; both players need the same one.
F11 doesn't fullscreen. It does now — the game handles it itself. There's also a FULLSCREEN button on phones and desktop web.
How do private rooms work? PLAY ONLINE → PRIVATE → share the code. First player in sets map, mode and rules.
Can I try before I buy? Everything — 3ULLs, trails, pets — works in FREE PLAY unowned. Online needs ownership.
Where do I see what I've spent? Tap the gold purse on the menu (or the balance in the shop) for your full ledger.